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[announcement] - Intelligent Agents and Simulation Gaming

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Subject: [announcement] - Intelligent Agents and Simulation Gaming
From: Bousquet (bousquet@cirad.fr)
Date: Mon Mar 20 2006 - 16:45:02 CET

 

 

 

The following is the announcement of CFP for the Simulation & Gaming special
issue on Intelligent Agents and Simulation Gaming.

 

For further information, please visit the website at :

 

 <http://www.eng.auburn.edu/~yilmaz/cfp_IA_yilmaz.htm>
http://www.eng.auburn.edu/~yilmaz/cfp_IA_yilmaz.htm

 

Please consider and/or circulate within your sphere of influence.

 

Levent Yilmaz

 

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Intelligent agents, artificial intelligence, and simulation gaming

 

 

 

Call for papers
for a special issue of
Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice, and
Research
on the theme of

 

Intelligent agents, artificial intelligence, and simulation gaming

 

Guest Editors

 

Levent Yilmaz, Auburn University, <mailto:yilmaz@auburn.edu>
yilmaz@auburn.edu
Tuncer Ören, University of Ottawa, <mailto:oren@site.uottawa.edu>
oren@site.uottawa.edu
Precha Thavikulwat, Towson University, <mailto:pthavikulwat@towson.edu>
pthavikulwat@towson.edu

 

The premise of the agent paradigm, its related theory and methodologies
together with advances in multilevel modeling of complex systems of
interactions opened new frontiers for advancing the physical, natural,
social, military, and information sciences. Artificial Intelligence (AI) and
intelligent agents are sources of synergy for simulation and computer-based
games. They support striking realism of the physical environment and provide
unique opportunities for learning and complex operations.

 

The purposes of this special issue are as follows:

 

(1) explore the relationship of AI, in general, and software agents, in
particular, to simulation and games and

 

(2) discuss advancements and applications in AI-inspired simulation game
technology. This will include agents with advanced cognitive abilities
(introspection, perception, anticipation, and understanding) as well as
those representing personality, emotion, and cultural aspects of individuals
and societies including issues of ethical behavior.

 

The special issue will also address agent-supported game technology to both
increase accessibility to simulation and enhance problem solving, analysis,
design, decision making, testing, and operations as well as training and
e-learning.

 

The special issue aims to bring together researchers and practitioners from
diverse simulation gaming societies within computer science, social
sciences, engineering, business, education, and entertainment. The
involvement of various simulation gaming groups will enable the
cross-fertilization of ideas and development of new perspectives by
fostering novel advanced solutions, as well as enabling technologies for
agent-mediated simulation gaming.

 

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Interested authors are invited to submit (1) A working title, (2) name(s), address, phone, fax, email of authors, and (3) an abstract of the proposed work, for initial review. Accepted proposals will be asked to submit a full paper for peer review. The entire review process will be managed electronically.

The papers will be developed and revised during 2006, and publication is projected for 2007. For more precision on deadlines, consult with the guest editor, whose contact information is given below.

Please send submissions in Adobe-PDF format electronically to:

Levent Yilmaz Computer Science and Software Engineering Auburn University Auburn, AL, 36849, USA

E-mail <mailto:yilmaz@auburn.edu> yilmaz@auburn.edu Telephone +1 334-844-6343 Fax +1 334-844-6329

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