Subject: TR : Confernce on Computer Games sponsored by SCS
From: bousquet francois (f.bousquet@cgiar.org)
Date: Thu Jul 15 2004 - 13:38:50 CEST
Objet : Confernce on Computer Games sponsored by SCS
Dear Colleague
We are delighted to let you know that the original game conference, started
in London 2000 by the University of Wolverhampton in association with
SCS-Europe has now blossomed into a major international conference for
academia and industry with the new theme CGAIDE 2004 International
Conference on Computer Games: Artificial Intelligence, Design and Education.
It will be held in association with Microsoft at the Microsoft Campus in
Reading UK from Monday 8 to Wednesday 10 November 2004. This can be reached
by a short train journey from London so you will still be able to enjoy a
weekend in London. The conference will provide an ideal platform for
researchers and students to meet experts in their field and it is intended
as a springboard to promote research collaboration through a European
network on digital games research. We are sure you will appreciate the
benefits provided by the new hosts: The opportunity for participants to
interface with experts, keynote talks by eminent games
researchers/developers, specialized tracks/sessions, space for an
accompanying exhibition, and student competitions/ demonstrations with
prizes.
The Call for Papers appears below. Please put these dates in your diary
and also let the Administrator, Tarvinder Kaur (t.kaur2@wlv.ac.uk) know your
name and contact details; if you intend to attend/submit a paper; the
proposed title; which track/session most closely fits your topic; and if you
would like to help in organizing one of the special sessions.
We value you support and look forward to seeing you in Reading in
November.
Please accept or apologies if you receive this announcement more than
once.
SECOND CALL FOR PAPERS
CGAIDE 2004
International Conference on Computer Games: Artificial Intelligence, Design
and Education
8-10 November 2004
Reading, UK
Hosted at the Microsoft Campus, UK
Organized by The University of Wolverhampton, UK
Sponsored by: Microsoft Academic Group, UK
In association with (list incomplete)
SCS - EUROPE: Society for Computer Modeling and Simulation
IEE - Institute of Electrical Engineers
BCS - British Computer Society
CNAM-CEDRIC Paris
University of Bradford
University of Coventry
University of Delft
Technical University of Darmstadt
Kyushu University, Japan
University of Maastricht
Nottingham-Trent University
Quantum Int.Corp., USA
University of Paisley
University of Sheffield
University of Teesside
University of Ulster
NOMADS Lab, Cologne
The Conference website is http://www.scit.wlv.ac.uk/~cm1822/cgaide.htm.
CONFERENCE TOPICS
You are invited to submit a paper on any topic related to computer games
design, development and education, and particularly papers covering the use
of AI for modelling and programming "believable characters". This covers
(but is not limited to) games design and development comprising games
platforms, middleware, simulation, intelligent agents, cognitive aspects,
artistic design and modelling, animation, AI tools (neural networks, GAs,
fuzzy systems, case-based systems, machine learning etc), game AI, games
engines, games programming, social aspects and education.
Students are encouraged to attend at a reduced registration fee. They may
show a poster and/or demos of their work to the companies present at the
conference. The best demos and papers will receive prizes donated by the
sponsors. The best papers receive an Award and are refereed for possible
inclusion in the International Journal of Intelligent Games & Simulation.
There will also be a student competition -details to be announced soon.
Companies wishing to hire exhibition space for marketing/recruitment
purposes are invited to contact the organisers. Early registration is
advised as space will be limited.
There will be 3 Keynote lectures by experts (to be announced)
The conference will have the following special Tracks/Sessions.
1. Neural Networks in Games. Contacts Dr. S. McGlinchy and Dr Darryl
Charles
2. Education for Games Design and Development - teaching games programming,
languages, .NET, C++, C# etc, OpenGL, DirectX, learning & teaching aids,
technology-supported learning. Contacts Stuart Slater, Dr Peter Cowling,
Daniel Livingstone and Dr Jon Purdy
3. AI Tools - rule-based AI, finite-state machines (FSM), genetic
algorithms, case-based reasoning, fuzzy systems (FuFSM), Markov processes,
adaptive Markov models, search algorithms. Contact TBA
4. Intelligent agents - believable characters, cognitive models, agent
architecture, memory, bots, group behaviour, anytime algorithms. Contact
Professor Leon Rothkrantz
5. Tools and systems for Games / Virtual Reality (or Interaction)
Technologies for Games - games platforms, games engines, middleware, sound,
interfaces and controllers, speech, sound, motion capture. Contact
Professor Yoshihiro Okada
6. Learning and Adaptation in Games - reinforcement leaning, machine
learning, artificial life, flocking, emergent modelling, morphing
characters. Contacts Pieter Spronck and Dr Johannes Fuernkranz
7. Graphics Developments and Simulation - graphics cards, virtual reality
(VR), collision detection and contact resolution, closest point algorithms,
3D scalability, level-of-detail rendering, image-based rendering, photo
realism, textures, illumination and reflections, bump mapping,
anti-aliasing, physics simulation, NURBS, skeletal animation, facial
animation, rendering skins, talking heads, particle systems. Contacts
Professor David Al-Dabbas and Dr. Steve Maddock
8. Mobile and Multiuser Games - MUDs; MMORPGs; mobile communications,
writing/converting games for mobile phones, programming web games in Java,
net technology, scaling game content. Contact Professor Stephane Natkin
9. Games Art, Design, Modelling and Development - games genres, creative
aspects, art and design, level design, modelling, animation, 3dsmax, Maya,
Silicon Graphics, Renderman etc; Interactive Story Telling, scripting
languages, voice interaction. Contacts Stefan Grunvogel and Professor Marc
Cavazza
10. Social/humanities aspects of games; gender issues, violence, usability,
pervasive gaming. Contact TBA.
ORGANISING COMMITTEE
General Conference Chair:
Dr Qas Mehdi, University of Wolverhampton, UK (q.Mehdi@wlv.ac.uk)
General Programme Chair:
Professor Norman Gough, University of Wolverhampton, UK (n.gough@wlv.ac.uk)
Organisation Local Chair:
Gavin King, Academic Group, Microsoft Campus, UK
General Coordinator of Student/Company Presentations:
Stuart Slater, University of Wolverhampton(s.i.slater@wlv.ac.uk)
Administrator
Tarvinder Kaur (t.kaur2@wlv.ac.uk)
International Programme Committee:
Don Anderson (Director, Intellas Group LLC, Quantum Int.Corp., USA)
Professor David Al-Dabass (Nottingham-Trent University)
Professor Marc Cavazza (University of Teesside)
Dr Darryl Charles (University of Ulster)
Professor Peter Cowling (University of Bradford)
Dr Johannes Fuernkranz (T University of Darmstadt)
Dr Stefan Grunvogel (NOMADS Lab Cologne
Gavin King (Academic Group, Microsoft Campus)
Dr Daniel Livingstone (University of Paisley)
Dr Steve Maddock (University of Sheffield)
Professor Ian M Marshall (University of Coventry)
Dr Stephen McGlinchy (University of Paisley)
Professor Yoshihiro Okada (Kyushu University, Fukuoka, Japan)
Professor Stephane Natkin (CNAM Paris)
Pieter Spronck (University of Maastricht)
Professor Leon Rothkrantz (University of Delft)
Dr Ian Wright (iKuni Inc, Palo Alto, USA)
CONFERENCE SITE
The conference will be held Microsoft Campus, Reading UK. This is a short
bus ride from Reading centre.
PAPER SUBMISSION - by E-mail only
Send a draft paper - not previously published - in Word format (no smaller
than 10-point format) to include author, address, e-mail, keywords, abstract
(200 words max) etc in one of the following categories:
Regular paper max. 5 pages
Extended Paper max. 8 pages
Critical Review paper max. 10 pages
Student poster/demo: submit 1 page abstract. Final format to be announced
All papers will be refereed for possible inclusion in the published
Proceedings of the Conference.
IMPORTANT DEADLINES
Draft Paper Submission Deadline 30 July 2004
Notification of acceptance 23 August 2004
Camera-ready Paper Submission Deadline 13 September 2004
Registration 1 October 2004
Conference Dates 8-10 November, 2004
CONFERENCE PRICES
Pre-registration by all authors required before 1 October 2004
Authors: 375 Euro, Session organizers: 200 Euro
All others: 450 EURO (prices include Proceedings (CD or printed), lunches,
conference dinner and coffee/tea breaks)
Special Student Rates: Research student authors 250 Euro
Non- author students 250 Euro
Non- author students one day only 100
Euro
Competition finalists, final day:
Free
Microsoft Student Partners taking part in Poster/Demo Sessions and Student
Competition Finalists: Free registration (excludes conference dinner) All
student attendees must register in advance of the conference.
Registration after 1 October: 500 Euro
Group registrations from same organization (3 or more): starting at 800
Euro
Exhibition stand: 800 Euro. Companies wishing to hire exhibition space
for marketing/recruitment purposes are invited to contact the organisers.
Early registration is advised as space will be limited.
The full Call for papers and further information is available at
http://www.scit.wlv.ac.uk/~cm1822/cgaide.htm
NOTE
This announcement supercedes any information sent out earlier. It contains
information which is correct at the time of posting but may be modified in
the light of on-going programme developments. If you have received this
e-mail in error, and wish to be removed from the list, please notify the
sender by e-mail.