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Fwd: [Scelist] CFP -- Evolutionary Game Theory for Learning in MAS

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Subject: Fwd: [Scelist] CFP -- Evolutionary Game Theory for Learning in MAS
From: Stanislas Boissau (sboissau@fpt.vn)
Date: lun mar 10 2003 - 16:38:21 CET

>From: "Karl Tuyls" <ktuyls@vub.ac.be>
>To: <scelist@listserver.tue.nl>
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>Subject: [Scelist] CFP -- Evolutionary Game Theory for Learning in MAS
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>Date: Mon, 10 Mar 2003 10:37:14 +0100
>inbrfwd: 1
>
>Dear colleagues, you are invited to submit papers to the 1st Workshop on
>Evolutionary Game Theory for Learning in MAS (EGTMAS 2003). For more
>details:
><http://como.vub.ac.be/egtmas/index.htm>http://como.vub.ac.be/egtmas/index.htm
>.
>
>EGTMAS 2003 will be organised within the second International Conference
>on Autonomous Agents and Multi Agent Systems in Melbourne, Australia.
>Prospective participants must register for the AAMAS 2003 conference. The
>number of participants is strictly limited.
>
>The aim of the workshop is to start a forum on the theoretical modeling of
>learning in MAS. Evolutionary Game Theory can be used as a framework for
>analyzing, designing and optimizing MAS. EGT describes how boundedly
>rational agents can make decisions in complex environments, in which they
>interact with other agents. Bounded rationality means that agents are
>limited in their computational resources, in their ability to reason and
>have limited information. In such complex environments software agents
>must be able to learn from their environment and adapt to its
>non-stationarity. As a consequence, the computational method of simulating
>this learned behaviour becomes very important.
>
>This workshop focuses on the role of EGT as a tool for the analysis of
>learning and adaptation in these complex environments.
>
>Contributions should be relevant to the problem of learning in MAS
>through game theoretic approaches. Specific areas of interest are (but
>not limited to):
> * Formal theories for Learning using EGT
> * Single agent and multi agent reinforcement learning
> * Population Dynamics
> * Methodologies for modeling social behavior
> * MAS-applications using (E)GT models
> * Applications: Auctions, Job-scheduling, Telecom-applications,
> e-commerce
> * Models: Social societies (e.g. Homo Egualis, Homo Reciprocans),
> Replicator Dynamics
> * Agent-based computational economics
>Those wishing to present should (electronically) submit a full-scale
>paper, not longer than 8 pages (references and figures included) to
><mailto:kaverbee@vub.ac.be>kaverbee@vub.ac.be.
>
>The deadline for submission of contribution is april 4th, 2003. For
>detailed formatting instructions please refer to the relevant page of the
><http://www.aamas-conference.org/>AAMAS'03 conference. All contributions
>will be reviewed and in case of acceptance published in the workshop
>proceedings of the AAMAS'03 conference.
>
>Important dates are:
>Submission deadline - april 2nd, 2003
>Notification of Acceptance/Rejection - april 30th, 2003
>Submission of camera-read copy - may 15th, 2003
>
>Furthermore, if you have any inquiry please do not hesitate to
><mailto:ktuyls@vub.ac.be>contact the organisers.
>
>Looking forward to meeting you all at EGTMAS '03 and AAMAS '03.
>
>Katja, Han and Karl.
>---
>Karl Tuyls <mailto:ktuyls@vub.ac.be>ktuyls@vub.ac.be
>Computational Modeling Lab (CoMo)
>Department of Computer Science
>Vrije Universiteit Brussel
>Pleinlaan 2, 1050 Brussels
><http://como.vub.ac.be/Members/karl.htm>http://como.vub.ac.be/Members/karl.htm

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